Chi '11
By:
Mathieu Nancel, Julie Wagner, Emmanuel Pietriga, Olivier Chapuis, Wendy Mackay.
- Mathieu Nancel is currently a HCI PhD student at the Universite Paris-Sud XI.
- Julie Wagner is a PhD student in the insitu lab in Paris.
- Emmanuel Pietriga is a Research Scientist working for INRIA Saclay-Ile-de-France.
- Olivier Chapuis is a Research Scientist working at LRI.
- Wendy Mackay is currently on Sabbatical at Stanford University, and is a Research Director with INRIA Saclay-Ile-de-France.
Hypothesis
The authors of this paper state that there is a dire need for greater research into complex interactions with high resolutions wall sized displays. They also hypothesise seven types of gestures used for interaction and their qualities. The seven gestures and qualities are: The use of two hands is quicker than one, Two handed gestures need to be more accurate and easier to use, Linear Gestures should map to zooming but should eventually slow down due to clutching, Users should prefer clutch free (circular) gestures, Using fingers should be quicker than using hands, Single Dimensional gestures should be faster, and Three Dimensional Gestures will prove to be far more tiring.
Methods
To validate their hypothesis the authors conducted a test/study involving 12 participants. The criteria for the study was Handedness, gestures and guidance. There was a Pan-Zoom task where users were asked to
navigate from one group of concentric circles to another group of concentric circles by zooming out, panning over and then zooming in.
Results
The results of the Pan-Zoom task greatly supported the hypothesis' that using two hands worked quicker than one, that the use of fingers was a lot quicker and that single dimensional actions were also a lot faster. As it turned out users preferred linear actions over circular actions. It was also proven that three dimensional actions are far more tiring.
Contents
This paper went through trying to figure out how best to use Wall-Sized displays and how to best control them. They tried to figure out how to precisely use the displays, how to optimise the use of the displays and how to do so for extended periods of time without fatigue.
Discussion
I found this paper to be interesting because to me it takes us once again into the area of star trek stuff because it's awesome. Huge High Resolution screens, controlling them using gestures its all quite exciting stuff. I feel optimising gestures is slightly useless now considering such displays aren't yet wide spread however whenever such displays become widespread these optimised gestures will become highly useful.