Multitoe: High-Precision Interaction with Back-Projected Floors Based on High-Resolution Multi-Touch Input
UIST 2010
By:
Thomas Augsten, Konstantin Kaefer, René Meusel, Caroline Fetzer, Dorian Kanitz, Thomas Stoff, Torsten Becker, Christian Holz, and Patrick Baudisch.
- Thomas Augsten is currently a Masters student specializing in IT Systems at the University of Potsdam in Germany.
- Konstantin Kaefer is currently a Masters student specializing in IT Systems at the University of Potsdam in Germany.
- René Meusel is currently a student at the Hasso Plattner Institute.
- Caroline Fetzer is currently a student at the Hasso Plattner Institute.
- Dorian Kanitz is currently a student at the Hasso Plattner Institute.
- Thomas Stoff is currently a student at the Hasso Plattner Institute.
- Torsten Becker is currently a student at the Hasso Plattner Institute.
- Christian Holz is getting his PhD in HCI from the University of Potsdamn in Germany..
- Patrick Baudisch is a Computer Science professor at the Hasso Plattner Institute.
Summary
Hypothesis
The authors of this paper have hypothesised that current touch screen, table top options are insufficient in their area. They propose a rear projected floor which solves the area issue and then recommend using users ability to walk and manipulate the screen with actions performed by their feet. They propose the paper to serve an engineering need as opposed to a scientific need.
Methods
All tests done by the authors are for the purposes of design improvement. They did one user study to figure out how the appropriately implement the inactive state of the buttons. They had participants walk across four 'buttons' so as to trigger two and not trigger two. Their behaviour and strategies were noted, and they were fully debriefed in a verbal interview later.
The second test was done for the purposes of designing a mechanism for a conceptual hotspot. The authors wished to find out if there was one certain area of the food that was widely found intuitive, thus allowing the authors to make one hotspot as opposed to allowing personalising per user. They had users use their preferred foot to locate the hotspot on a predetermined cross-hair, and then to confirm their choice using a wireless transmitter. The transmission recorded the Frustrated total internal reflection (FTIR) image, which allowed the building of a model.
Another study was conducted to optimize the precision with hotpot. Users selected a hotspot of their choice. They were then asked to access and use the keyboard to type up a sentence using varying sizes of keys.
Results
The results for the first test showed that there were far too many possible options people found intuitive meant that there was no widely accepted way that could be implemented. Some of the strategies provided were found to be impractical due to scalability concerns. However they were able to find four (tap, stomp, jump and double tap) feasible options that could implemented and scaled up to a fully operational model.
The results for the second test showed that most users conceptualized their touch as ideal (ie including the arch). FTIR uses pressure points and thus does not include the arch, however the authors felt considering its wider acceptability, they could refine the FTIR image to fit the user expectations of the conceptualized ideal input.
The results of the the hotspot optimization test showed that the smallest size of keys was obviously far too small due to the high error rate. Both error rate and task time sky rocketed as key size decreased.
Contents
The screen described in this paper is implemented using layers of various (projection screen, acrylic, silicone, and thick glass) materials. Using pressure distribution, shoe sole matching and various other features the authors were able to develop algorithms that had the ability to recognize users, differentiate personalized hotspots and classify various motions such as walking, tapping, etc. Using FTIR and other technology the authors were able to develop an algorithm that tracked user balance and used said information to control an output screen.
Discussion
While this paper brings the fiction of a Star Trek similar reality one step closer, I personally feel in its currently implementation its purposes are probably limited to gaming. Surely no one wants to type using their feet. That being said a platform like this would be quite brilliant for interactive gaming (making Wii's thankfully obsolete). This system also has the additional problem of being so interactive so as to essentially prevent people with insufficient or no motor control from using it. I really liked their approach to engineering and the amount of effort put into making the system as user friendly as possible. Where it wasn't possible to have a standardized system they worked hard to provide the ability to personalize.